![]() ![]() Do so and roll it to the North and into the Eastern Ball Socket. At the top of the room head to the South to find another Golem to activate. Turn to the East after that and head over to the left around the room. Turn to the East and climb up the Wall there to reach the post and the hand holds. Now turn to the West and activate the Golem and roll it to the South onto the platform in the middle of the room. Head over to the East and smash the vases and barrels to collect some gilt. Before you head through the door be sure to claim the chest that sits to the East of it. In its roots, by the bridge leading out from the Bell Tower, you can claim another Boatman's Coin. Continue to the East to find a Large Tree. Head to the East after that, to the Bell Tower, to find the Journeyman's Compass (with the Death Rides DLC) to complete that part of Lost and Found. Be somewhat wary as you do as there are a few Stingers in the area that will come at Death. Wall Run back and then head behind the first pillar to the North to claim another chest. This lets Death get to the chest there and its goods. At the top turn to the South and Wall Run along the Southern Wall. ![]() ![]() There you will find a narrow vertical passage that Death can Wall Jump up. There is a Boatman's Coin along the Western Wall that Death can claim. Start a Wall Run, hop to the opposite wall to continue it and make it to the next room. Turn to the South after that and go through the door there. Once the fight is done continue on to the West and through the door there. ![]() Otherwise it is a much more difficult battle that will cost a number of potions that to keep Death from falling in battle. If you have the Reaper form available it is a good time to take advantage of it. After that a pair of Construct Champions appear. Tear through them quickly as best you can and avoid damage as best you can. Now it is time for the final round: a Sentinel, an Adjunct and a Construct Champion. For round 4: A Sentinel, 2 Tainted Warriors and 2 Construct Adjuncts. The third part has a Tainted Warrior, Adjunct and a Construct Adjunct in addition to the Sentinel. It takes all of 6 shots to take out the Sentinel. Remember that Redemption is the best option overall. The second part has a Tainted Warrior, a Construct Adjunct (later tainted), Warrior and Sentinel. The first part has 2 Construct Warriors and a Sentinel. It does seem that if the Construct is not tainted at first, when it is restored by the Sentinel it will become tainted. This is easiest to do when it is trying to restore one of its Constructs (Tainted or otherwise). As soon as possible take down the Sentinel. There is one over arching strategy that needs to be kept up. Good luck anyone else trying to play this.Darksiders 2 Walkthrough Part 26 – To Move a Mountain, Part 5 Continue on to the West. Boss unbeatable.Īfter 20+ attempts and restarts, I physically can not get this boss to work. Boss health bar doesn't take any damage and he gets frozen in the animation. You can land 2 or 3 hits before it glitches out. Unbeatable.ģ) If the above glitch doesn't happen, you manage to pull the heart stone out to attack it. Can't target him, can't reach him, he gets frozen in the animation. When Death gripping it, you miss and the boss vanishes behind the wall. Boss unbeatable.Ģ) If the above glitch doesn't happen, the animation plays, he reels back and his chest opens prompting you to death grip the heart stone. There is a major glitch that makes it unplayable beyond a certain point.ĭuring the Abyssal Forge boss fight I've encountered 3 different glitches that make the boss unbeatable.ġ) When attacking him, he gets frozen in position and starts taking 0 damage, won't move from there once glitched out. Got the dlc this morning, no new achievements (just incase anyone wants to know). ![]()
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